EXPERIENCE
Undead Labs, Seattle — Senior VFX Artist
JANUARY 2021 - PRESENT
Creating Particle Systems and VFX to communicate gameplay
Create and implement Systems that Scale with gameplay and physics
Push Art and Quality bar with modern Tools and Techniques
ArenaNet, Factoria — VFX Artist
OCTOBER 2016 - DECEMBER 2020
Create VFX For Guild Wars 2 Path of Fire and End of Dragons
Create VFX For Guild Wars 2 Living World Episodes
Create VFX For Guild Wars 2 Marketplace
Ulysses VR: Valkure, Woodenville — Founder, Designer, Programmer
JANUARY 2016 - APRIL 2024
Design, Program, and Implement User Interface
Implement Connections to AWS and online server networks
Design and create visuals, media, and projections for the Vision of Valkure
EDUCATION
Art Institute of Seattle, Seattle — Bachelor of Fine Arts
NOVEMBER 2012 - JUNE 2016
Learned how to create fine and digital art. Made numerous Games like Solfege, Microbe, Don’t Get Salty, and Space Explorer using Unity and Unreal 4. I wore many hats, Designer, Programmer, Artist, and anything else that was needed. I also met some of my best friends.