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Undead Labs, Seattle — Senior VFX Artist

JANUARY 2021 - PRESENT

  • Creating Particle Systems and VFX to communicate gameplay 

  • Create and implement Systems that Scale with gameplay and physics

  • Push Art and Quality bar with modern Tools and Techniques

ArenaNet, FactoriaVFX Artist

OCTOBER 2016 - DECEMBER 2020

  • Create VFX For Guild Wars 2 Path of Fire and End of Dragons 

  • Create VFX For Guild Wars 2 Living World Episodes

  • Create VFX For Guild Wars 2 Marketplace

Ulysses VR: Valkure, WoodenvilleFounder, Designer, Programmer

JANUARY 2016 - APRIL 2024

  • Design, Program, and Implement User Interface

  • Implement Connections to AWS and online server networks

  • Design and create visuals, media, and projections for the Vision of Valkure

Art Institute of Seattle, SeattleBachelor of Fine Arts

NOVEMBER 2012 - JUNE 2016

Learned how to create fine and digital art. Made numerous Games like Solfege, Microbe, Don’t Get Salty, and Space Explorer using Unity and Unreal 4. I wore many hats, Designer, Programmer, Artist, and anything else that was needed. I also met some of my best friends.


EDUCATION

EXPERIENCE